Students
will learn to:
Design and create
Texture Pages for low-poly count models, including
jointed and skinned characters. Learn about Texture
Pages and the reason games look 'that way'. What to
do in PhotoShop and what not to do. What 4bit, 8bit
and 24bit means to a texture artist and the demands
of in game textures. Produce amazing results with
restricted palettes. Create textures for games.
Platform considerations: Playstation, Dreamcast and
PC.
Student skills
required:
Some familiarity with
Windows or Macintosh. An understanding of 3D and 2D
graphics packages like PhotoShop or PaintShop Pro
would be beneficial, although not essential. You
should have a wide experience of playing games and a
burning desire to be part of this exciting and
growing market sector.
Trainer to student
ratios:
Normally three to one
but no more than eight trainees in any one class.
Course Overview:
Learn to adapt textures for
consoles.
Psx, PC, Dreamcast, PS2, Xbox
Texture Pages, Get UVW mapped.
Creating textures for People
Vehicles, Robots, Planes
Crowds, Skies, Distant horizions
Props, Guns, Explosions, Lens Flares |
Skies, Horizons and Weather
Effects
Edge of the World, Trees and Boundaries
Buildings Ground / Roads / Pavement
Props and Effects
Crowds, People, Characters
Restricted Palettes, Bumps and Opacity Tricks
of the the trade |
Objectives:
Training is based on
industrial standards. Students will acquire an
insight into this unique area of 2D / 3D and its
hardware specific considerations - these are 3D
Studio Max and PhotoShop skills for the real world.
Teamwork and creativity is encouraged. Discover
variations between games for PC, PlayStation and
Dreamcast.
All images created on
this course can be saved for use with your show reel.
Students completing this course will be ideally
placed to proceed to:
Video Games / Product Design / Video and TV /
Character Animation
A certificate of attendance will be supplied on
completion of this course.
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